Navigating the vast wastes of Fallout: New Vegas frequently leads players to Novac, where rumors of strange occurrences at a nearby aerospace facility begin to surface. The quest known as Come Fly With Me is widely considered one of the most memorable and mechanically complex side missions in the early game. Balancing the conflicting desires of a cult of ghouls and an aggressive band of nightkin requires diplomatic finesse or heavy firepower.

Investigating the REPCONN Test Site

To begin this journey, the Courier must travel west from Novac toward the massive dome structures dominating the desert skyline. Upon arrival, the outer perimeter reveals itself to be heavily guarded by aggressive feral ghouls wandering the irradiated hills. Sneaking or fighting your way into the main facility lobby is necessary to locate the surviving inhabitants.

Once inside the safety of the upper levels, you will meet Jason Bright, a charismatic glowing one who leads a group of religious ghouls called the Bright Brotherhood. He explains that his followers wish to embark on a great journey into the unknown using refurbished aerospace technology. However, their plans have been completely stalled due to an invasion of hostile invisible entities residing in the facility basement.

Resolving the Nightkin Basement Occupation

Descending into the lower maintenance tunnels brings the player face to face with the nightkin, a dangerous sub-species of super mutants suffering from stealth boy addiction. Their leader, Davison, explains that they are searching for a massive shipment of stealth boys mistakenly delivered to the facility before the Great War. This mechanical standoff presents the Courier with multiple path options to resolve the subterranean crisis.

Players can choose to eliminate the nightkin entirely through direct combat, though this approach proves quite difficult for lower level characters. Alternatively, a diplomatic solution exists if you agree to search the storage rooms for the missing shipment invoice. Negotiating with the solitary ghoul Harland, who is trapped inside the storage room, allows you to safely check the terminal logs and convince the mutants to leave peacefully.

Gathering the Final Rocket Components

After clearing out the lower levels, the focus shifts back to the launch preparation area where a human engineer named Chris Haversam handles the technical logistics. Believing himself to be a ghoul, Chris requires two distinct items to finish calibrating the rocket engines for flight. The Courier must venture back into the wasteland to scavenge these rare components from specialized local vendors.

The first item required is thrust control modules, which can be purchased from Old Lady Gibson at her nearby scrap yard or found on a dead scavenger. The second item is an isotope-239 radiator surface agent, which can be acquired from a wandering merchant named Cliff Briscoe inside Novac. Delivering these items to the launch pad triggers the final cinematic sequence of the quest.

The Final Choice and Wasteland Consequences

Before pressing the launch button, players are given a crucial narrative choice that determines the ultimate fate of the Bright Brotherhood. Examining the control console allows the Courier to alter the trajectory parameters of the automated rockets. You can choose to help the ghouls succeed, sabotage their journey out of spite, or adjust the settings to ensure a safer landing trajectory.

Helping the ghouls navigate safely leads to positive long-term outcomes for the region, as they eventually return to assist Novac during its time of need. Sabotaging the launch causes an immediate explosion that destroys the facility and severely damages the Courier's local reputation. Taking the time to understand these choices ensures your character aligns properly with the overarching political factions of the Mojave.